Like every game, TriPeaks Solitaire also has its own set of rules. For all the diehard fans of card games, TriPeaks Solitaire has lots of twists and some tricky decks of cards. In this article, you will learn all the important tripeaks solitaire rules that you should follow in the game.
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- Tripeaks Solitaire Free Online Game
The Objective of The Game
As the name says, TriPeaks Solitaire uses a deck of fifty-two cards and form three overlapping peaks of four tiers. There are two different rules for these peak cards, either face up or face down. The rest of the cards are wastepile.
Now the objective of the card game is to arrange the wastepile in ascending or descending order of cards for each suit of cards. Also, you have to get a high score, as well.
Page Contents
You earn a red star the exact same way as u would a yellow star. Yellow stars show your personal achievement level within the game and once they r earned they are kept. Red stars however are accumulated anytime there is an active leaderboard competition and are specifically what determines your rank in the weekly tournament. Follow this Solitaire TriPeaks cheats, and you will get an initial boost in the game coins. So many daily challenges will be assigned to you, every daily task will add some coins to your account. Another simple Solitaire TriPeaks cheats to earn quickly is by inviting your friends to play Solitaire TriPeaks. With every joining.
- The Complete List of Tripeaks Solitaire Rules:
The Complete List of Tripeaks Solitaire Rules:
- Make Separate Piles
- Form a Pyramid
- Turn the Card Over From The Pile
- Number of Cards
- Keep Turning Cards
- The Card on the Waste Pile
- Playing Till the End
- Play Long Sequences
We have elaborated each and every tripeaks solitaire rule for you:
Make Separate Piles:
First, you have to shuffle all 52 cards then make piles of three cards each. Always remember to keep Joker aside from the deck. After removing Joker, you will have a total of 28 cards. Put all your cards down faced so you won’t get a glimpse of it.
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Form a Pyramid:
Now it’s your turn to make a pyramid. Place two cards at the bottom of the first cards on each pile and then put three cards at the end of the two cards. Now, put four cards at the bottom of those three cards. The total will be 12 cards and place them unturned. Only the fourth row of cards will be front facing while all the other cards will be down facing.
Turn the Card Over From The Pile:
Now you have to remove all the cards from the collection of pyramids one by one. With every turn, one card will be unturned from the pyramid. Every right card will add points to your account. You have to keep turning the cards till the end to try your luck.
Number of Cards:
The only card you can remove from the peaks is the one which has more than the amount of the stockpile or the one which has a number lower than that. Cards are played according to the sequence only in TrPeaks. Colours and suit do not have any significance in this game. You can place a red diamond over a black spade or anything. Only numbers matter in Solitaire TriPeaks.
Keep Turning Cards:
Start turning your cards as the right moment arrives. When you remove all the cards on the fourth row, make sure to turn over all the cards at the third row of the pyramids.
The Card on the Waste Pile:
After turning all the cards from all the rows, you will reach a point where you do not have any cards left to play. Then you can start using the cards from the waste pile. In every turn, you can turn the card from the waste pile. Once all your cards are used from the waste pile, start using the cards again.
Playing Till the End:
You have to keep playing the game until all your cards are exhausted and placed on the waste pile. Finish all the cards at the pyramids; otherwise, you will lose.
Play Long Sequences:
Make sure to play long series in the game as it will add more points to your accounts. With every turn of playing, you will be added point. Long sequences are beneficial in TriPeaks as points are given according to the number of deals you play. If you want to gain more points, long chains are the best options.
Scoring System
There is a high requirement of good scores in the game, and you need to know the tripeaks solitaire scoring rules for that. Following are to be kept in mind while playing to get a high score:
- When you move one card from the tri Peck, you receive one point. On consecutive moves, the value increases one point until you stop shifting from pyramids.
- Once you deal one card from the waste pile, your five points are deducted.
- As you break the deal from the pyramid and use wastepile, your sequence is broken, and you restart from one point again as you use the pyramid cards.
- You get 15 points as you finish two pyramids.
- On completion of the third pyramids, you get sixty points.
- If you exit before the three pyramids are exhausted, you lose five points each for the remaining number of cards.
Wrap Up
Tripeck solitaire is the most addictive game as there is a great twist from the standard solitaire series. Our above list of rules is exhaustive and can guide you in every sphere of the game. Follow these rules and be assured that you will hit a top score in the leaderboard.
Tri Peaks Solitaire Rules
Setup
The game board in Tri Peaks Solitaire is made up of:
- Three Peaks: There are three peaks (pyramids), each one is 4 cards high. The peaks share the lowest level. The cards at the bottom are face up, the higher ones are face down.
- The Stock: The facedown pile on the bottom left. It is used to draw cards from and put on the Waste.
- The Waste: The faceup pile next to the Stock. It's empty in the beginning.
Gameplay
The objective of the game is is to move all cards from the three Peaks onto the Waste. You can only move open cards to the Waste, a card is considered open if there are no other cards covering it. At the beginning the whole bottom row is open. Once you move cards from the Peaks you open up other cards that you can then flip over and are then open to move to the Waste as well.
You can move a card onto the Waste if it ranks one higher, or one lower than the topmost card on the waste. E.g. if there's a 6 on the Waste you can move a 5 or a 7 there. Initially the Waste is empty and you can move any card there. You are allowed to 'turn the corner', i.e. go K A 2 A K, you can put an Ace on a 2 or a King.
If you have no cards in the Peaks that can be moved to the Waste then you can get a card from the Stock and turn it over to the Waste. You can only go one time through the Stock, there are no resets allowed, so don't use the Stock unless you definitely can't move any cards from the Peaks.
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Winning
You win the game by moving all cards from all three Peaks to the Waste. The cards left in the Stock when you finish does not matter.
Losing
When you can't move any cards from the Peaks and you have no more cards left in the Stock then you have lost the game. The game will notify you about this, but you are free to use the Undo button to try to figure out some other solution.
Scoring
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The score is based on the number of cards left at the end. You win by having no cards left. The game also counts the moves you make to win, so a win with fewer moves is considered better. The game tracks the best results for each of the 50.000 numbered games, and you will be notified if you are the first to win a game, if you break a record, or if you have the best result for a particular game, even if you don't finish it.
Winnable %
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According to Wikipedia the game was invented by Robert Hogue in 1989. He performed computer statistical analysis on the original game, which showed that over 90% of all dealt games are solvable.